Taking a learn-by-doing approach, Software Engineering Design: Theory and Practice uses examples, review questions, chapter exercises, and case study assignments to provide students and practitioners with the understanding required to design complex software systems. Explaining the concepts that are immediately relevant to software designers, it begins with a review of software design fundamentals.
The text presents a formal top-down design process that consists of several design activities with varied levels of detail, including the macro-, micro-, and construction-design levels. As part of the top-down approach, it provides in-depth coverage of applied architectural, creational, structural, and behavioral design patterns. For each design issue covered, it includes a step-by-step breakdown of the execution of the design solution, along with an evaluation, discussion, and justification for using that particular solution.
The book outlines industry-proven software design practices for leading large-scale software design efforts, developing reusable and high-quality software systems, and producing technical and customer-driven design documentation. It also:
- Offers one-stop guidance for mastering the Software Design & Construction sections of the official Software Engineering Body of Knowledge (SWEBOK®)
- Details a collection of standards and guidelines for structuring high-quality code
- Describes techniques for analyzing and evaluating the quality of software designs
Collectively, the text supplies comprehensive coverage of the software design concepts students will need to succeed as professional design leaders. The section on engineering leadership for software designers covers the necessary ethical and leadership skills required of software developers in the public domain. The section on creating software design documents (SDD) familiarizes students with the software design notations, structural descriptions, and behavioral models required for SDDs.
Course notes, exercises with answers, online resources, and an instructor’s manual are available upon qualified course adoption. Instructors can contact the author about these resources via the author's website: http://softwareengineeringdesign.com/
Introduction to Software Engineering Design
Engineering Design
Engineering Problem Solving
Initial State
Operational State
Thinking about the Problem
Problem Solution
Goal State
Software Engineering Design
Why Study Software Engineering Design?
Reasons for Studying Software Design in Product Development
Reasons for Studying Software Design in Project Management
Software Design Challenges
Design Challenge 1: Requirements Volatility
Design Challenge 2: Process
Design Challenge 3: Technology
Design Challenge 4: Ethical and Professional Practices
Design Challenge 5: Managing Design Influences
Stakeholders
Development Organization’s Structure
Context of Software Design
Software Design Process
Software Architecture
Detailed Design
Interface Design
Component Design
Construction Design
Human–Computer Interface Design
Software Design Documentation
Software Design Management
Roles of the Software Designer
Systems Engineer
Software Architect
Component Designer
Software Design Fundamentals
General Software Design Principles
Modularization
Abstraction
Encapsulation
Coupling
Cohesion
Separation of Interface and Implementation
Completeness and Sufficiency
Practical Software Design Considerations
Design for Minimizing Complexity
Design for Change
Software Design Strategies
Structured Design
Object-Oriented Design
What Is UML?
Why Study UML?
The UML’s Fundamentals
Structural Modeling
Component Diagrams
Logical versus Physical Components
Class Diagrams
Classes
Name Compartment
Attribute Compartment
Operation Compartment
Relationships
Dependency
Association
Aggregation
Composition
Generalization
Realization
Deployment Diagrams
Behavioral Modeling
Use Case Diagrams
Interaction Diagrams
Communication Diagrams
Sequence Diagrams
Concurrency in Interaction Diagrams
Principles of Software Architecture
What Is Software Architecture?
Why Study Software Architecture?
Key Tasks in Architectural Design
Identifying Stakeholders’ Concerns
Identifying Appropriate Architectural Views
Identifying Architectural Styles and Patterns
Identifying System Interfaces
Identifying Impact of Architectural Decisions in Organization
Impact on Customer Base
Impact on Budget and Schedule
Impact from Resource Availability
Identifying the System’s Major Components and Interfaces
Evaluating and Validating the Architecture
Introducing Policies for Design Synchronicity
Problem Solving in Software Architecture
Inputs
Constraints
Outputs
Software Architecture Process
Understand and Evaluate Requirements
Elicitation
Requirement Sources
Elicitation Techniques
Analysis
Specification and Validation
Specific
Correct
Complete
Consistent
Attainable
Verifiable
Designing the Architecture
The 4 + 1 View Model
User View
Process View
Physical View
Development View
Logical View
Components and Connectors
Designing Logical Architectural Elements Using Data Flows
Designing Logical Architectural Elements Using Styles and Patterns
Designing the Process Architecture
Processes
Threads
Evaluating the Architecture
Patterns and Styles in Software Architecture
Architectural Styles and Patterns
History of Architectural Styles and Patterns
Architectural Pattern Classification
Data-Centered Systems
Blackboard Pattern
Data Flow Systems
Pipe and Filter Pattern
Distributed Systems
Client–Server Pattern
Broker Pattern
Interactive Systems
Model–View–Controller Pattern
Hierarchical Systems
Main Program and Subroutine
Layered Pattern
Principles of Detailed Design
What Is Detailed Design?
Key Tasks in Detailed Design
Detailed Design Process
Understanding the Architecture and Requirements
Creating Detailed Designs
Interface Design
External Interface Design
Internal Interface Design
Graphical User Interface Design
Designing Internal Structure of Components
Classes
Interfaces, Types, Subtypes, Dynamic Binding, and Polymorphism
Objects
Design Principles for Internal Component Design
Open–Closed Principle
Liskov Substitution Principle
Interface Segregation Principle
Programming Styles in Detailed Design
Function Names
Variable Names
Modeling Internal Behavior of Components
Design Components Using Design Patterns
Architectural versus Design Patterns
Classification of Design Patterns
Documenting Design Patterns
Document the Software Design
Interface Control Document
Software Version Document
Monitor and Control Implementation
Creational Design Patterns in Detailed Design
Creational Design Patterns
Abstract Factory
Problem
Structure
Implementation
Benefits
Factory Method
Problem
Structure
Implementation
Benefits
Builder
Problem
Structure
Implementation
Benefits
Prototype
Problem
Structure
Implementation
Benefits
Singleton
Problem
Structure
Implementation
Benefits
Structural and Behavioral Patterns in Detailed Design
Structural Design Patterns
Adapter
Problem
Structure
Implementation
Benefits
Composite
Problem
Structure
Implementation
Benefits
Facade
Problem
Structure
Implementation
Benefits
Behavioral Design Patterns
Iterator
Problem
Structure
Implementation
Benefits
Observer
Problem
Structure
Implementation
Benefits
Principles of Construction Design
What Is Construction Design?
Why Study Construction Design?
Behavioral Construction Design
Flow-Based Designs
State-Based Designs
Table-Based Designs
Limited-Entry Decision Table
Extended-Entry Decision Table
Mixed-Entry Decision Table
Table-Based Construction
Programming Design Language
Software Construction Using Styles
Formatting Conventions
Indentation
Brace Placement
Naming Conventions
Documentation Conventions
Documenting Files
Documenting Functions
Minimizing Complexity in Construction Design
Quality Evaluation of Construction Design
Peer Reviews
Unit Testing
Cyclomatic Complexity
Human–Computer Interface Design; Jacob Somervell
What Is Human–Computer Interface Design?
Why Study Human–Computer Interface Design?
General HCI Design Principles
Human–Computer Interface Design Methods
Getting Started
Fidelity in Prototypes
Metaphors
Gestalt Principles
Reusing Earlier Designs
Evaluation of HCI Quality
Usability Testing
Analytic Testing
Empirical Testing
Software Design Management, Leadership, and Ethics; Luis Daniel Otero
What Is Software Design Management?
Why Study Design Management?
The Concept of Quality
Design Management Framework
Planning Design Efforts
Scoping
Work Breakdown Structure
Budgeting
Organizing
Linear Responsibility Chart
Scheduling with Gantt Charts and Network Diagrams
Probability of Time to Completion
Establish Change Control Policy
Implementation Phase
Earned Value Management
Termination Stage
Leading the Design Effort
Personality Traits and Leadership
Personality Dimensions
Traits of Effective Leaders
Ethical Leadership
Power
Key Leadership Skills
Communication Skills
Networking Skills
Motivation Skills
Negotiation Skills
Ethics in Software Design
Public and Product Principles
Judgment Principle
Management Principle
Index
Each chapter includes chapter objectives, a conceptual overview, summary , exercises, and references
Biography
Carlos E. Otero, PhD, is assistant professor in the College of Technology and Innovation at the University of South Florida (USF). Prior to joining USF, Dr. Otero worked as assistant professor of software engineering in the Department of Mathematics and Computer Science at the University of Virginia, College at Wise, where he created the software engineering design course for Virginia’s first and (at the time of writing) only EAC/ABET-accredited BS in software engineering.
Prior to his academic career, Dr. Otero spent 11 years in the private industry, where he worked as design and development engineer in a wide variety of military computer systems, including satellite communications systems, command and control systems, wireless security systems, and unmanned aerial vehicle systems. Currently, he continues to consult with industry in the areas of requirements engineering, software systems analysis, design and development, quality assurance, and systems engineering.
Dr. Otero received his BS in computer science, MS in software engineering, MS in systems engineering, and PhD in computer engineering from Florida Institute of Technology in Melbourne. He has published over 35 technical publications in scientific peer-reviewed journals and conferences proceedings. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE), an active professional member of the Association for Computing Machinery (ACM), and a member of several journal editorial boards in technology and engineering.
… intended for use as a textbook for an advanced course in software design. Each chapter ends with review questions and references. … provides an overview of the software development process, something that would not be out of line in a course on software engineering including such topics as software process, software management, balancing conflicting values of stakeholders, testing, quality, and ethics. The author has principally focused on software design though, extracting the design phase from the surrounding software development lifecycle. … Software design strategies are addressed, including structured, functional, and object oriented design. There’s also a chapter on UML (Unified Modeling Language). UML is a set of design paradigms (and tools) used for design modeling, and examples are provided throughout. … The author also provides coded examples of UML diagrams in C++ and Java. … To sum up, the intent of this book is educational on the topic of software design with emphasis on UML, software patterns and object oriented programming. There is also enough software engineering material that makes this text also appropriate for use in a software engineering, object oriented or software patterns lab course.
—Robert Schaefer, Research Engineer, MIT Haystack Observatory, writing in the New York Journal of Books