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Routledge Advances in Game Studies


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Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces

Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces

1st Edition

Forthcoming

Adriana de Souza e Silva, Ragan Glover-Rijkse
February 27, 2020

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid...

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay

1st Edition

Stephen J. Webley, Peter Zackariasson
July 30, 2019

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen...

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers

1st Edition

Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange
September 17, 2018

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social...

Understanding Counterplay in Video Games

Understanding Counterplay in Video Games

1st Edition

Alan F. Meades
February 12, 2018

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using...

Gender, Age, and Digital Games in the Domestic Context

Gender, Age, and Digital Games in the Domestic Context

1st Edition

Alison Harvey
February 06, 2018

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted...

Video Games and Social Competence

Video Games and Social Competence

1st Edition

Rachel Kowert
February 05, 2018

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate...

The Dark Side of Game Play: Controversial Issues in Playful Environments

The Dark Side of Game Play: Controversial Issues in Playful Environments

1st Edition

Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown
February 05, 2018

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary...

Video Game Policy: Production, Distribution, and Consumption

Video Game Policy: Production, Distribution, and Consumption

1st Edition

Steven Conway, Jennifer deWinter
December 08, 2017

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and...

Videogames, Identity and Digital Subjectivity

Videogames, Identity and Digital Subjectivity

1st Edition

Rob Gallagher
July 11, 2017

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating...

Sexuality in Role-Playing Games

Sexuality in Role-Playing Games

1st Edition

Ashley ML Brown
June 16, 2017

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the...

Fans and Videogames: Histories, Fandom, Archives

Fans and Videogames: Histories, Fandom, Archives

1st Edition

Melanie Swalwell, Angela Ndalianis, Helen Stuckey
March 03, 2017

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating...

Identity and Play in Interactive Digital Media: Ergodic Ontogeny

Identity and Play in Interactive Digital Media: Ergodic Ontogeny

1st Edition

Sara M. Cole
March 02, 2017

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in...

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