1st Edition

Morphs, Mallards, and Montages Computer-Aided Imagination

By Andrew Glassner Copyright 2004
    344 Pages
    by A K Peters/CRC Press

    344 Pages
    by A K Peters/CRC Press

    This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more! Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.

    Introduction. Chapter 1 Interactive Pop-Up Card Design. Chapter 2 Picking Up The Pieces. Chapter 3 Duck!. Chapter 4 Getting The Picture. Chapter 5 Digital Weaving. Chapter 6 Image Search and Replace. Chapter 7 Venn And Now. Chapter 8 DMorph. Chapter 9 Everyday Computer Graphics. Chapter 10 About Face. Chapter 11 Rolling Your Own. Chapter 12 Synthetic Cubism. Chapter13 Crop Art.

    Biography

    Dr. Andrew Glassner Glassner created and edited the Graphics Gems series and the book An Introduction to Ray Tracing. He is also the author of the two-volume text Principles of Digital Image Synthesis. Glassner has written a regular column for IEEE Computer Graphics & Applications since 1996. Those columns have been collected in three books, Andrew Glassner's Notebook, Andrew Glassner's Other Notebook, and Morphs, Mallards, and Montages.