Introduction to Computer Graphics: A Practical Learning Approach

Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

October 17, 2014 by Chapman and Hall/CRC
Reference - 422 Pages - 204 B/W Illustrations
ISBN 9781439852798 - CAT# K12432

was $89.95

USD$71.96

SAVE ~$17.99

Add to Wish List
SAVE 25%
When you buy 2 or more print books!
See final price in shopping cart.
FREE Standard Shipping!

Features

  • Puts computer graphics theory into practice by developing an interactive video game
  • Enables students to experiment with the concepts in a practical setting
  • Uses WebGL for code examples
  • Requires knowledge of general programming and basic notions of HTML and JavaScript
  • Provides the software and other materials on the book’s website

Software development does not require installation of IDEs or libraries, only a text editor.

Summary

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com