Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques

Waldemar Karwowski, Marcelo M. Soares, Neville A. Stanton

June 22, 2011 by CRC Press
Reference - 511 Pages - 182 B/W Illustrations
ISBN 9781420046281 - CAT# 46284
Series: Handbook of Human Factors in Consumer Product Design

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Features

  • Delineates how the Human Factors and Ergonomics body of knowledge can be used as a tool for designing consumer products
  • Discusses the user centered approach with definitions of users and the tasks they perform
  • Explores how to translate design research into useful and usable products
  • Covers human design technology, consumer products conceptual design, and development of smarter products using a systems engineering approach
  • Focuses on creativity, innovation, standards and guidelines, culture, environment, affect, aging, and complexity in product design process

Summary

Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don’t even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process.

The first volume, Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, outlines the how to incorporate Human Factors and Ergonomics (HF/E) principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects every day interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever-increasing role of information technology, including digital imaging, video and other media, and virtual reality applications in consumer product design. It also explores user-centered aspect of consumer product development with discussions of user-centered vs. task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design.

With contributions from a team of researchers from 21 countries, the book covers the current state of the art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately leads to better product design.