Rolf R. Hainich, Oliver Bimber
January 5, 2017
by A K Peters/CRC Press
Reference - 600 Pages - 44 Color & 483 B/W Illustrations
ISBN 9781498765688 - CAT# K29090
For Librarians Available on Taylor & Francis eBooks >>
• Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays
• Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content
• Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology
In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content.
This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications.
Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes.
Chapter 1 Introduction
Chapter 2 Fundamentals of Light
Chapter 3 Principles of Optics
Chapter 4 Basics of Visual Perception
Chapter 5 Holographic Principles
Chapter 6 Display Basics
Chapter 7 Spatial Light Modulation
Chapter 8 Projector-Camera Systems
Chapter 9 Three Dimensional Displays
Chapter 10 Near-Eye Displays (NED)
Chapter 11 Discussion and Outlook