Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality

Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt

May 7, 2015 by A K Peters/CRC Press
Reference - 455 Pages - 137 Color
ISBN 9781482243819 - CAT# K23451

was $102.95


SAVE ~$15.44

Add to Wish List
FREE Standard Shipping!


  • Explains how to create authentic models of real-world objects and achieve visual realism
  • Explores how new sensor technologies enable model capture from real-world examples
  • Presents novel image- and video-based scene reconstruction approaches
  • Examines new model-adaptive, perception-aware rendering approaches that can conceal modeling error-induced visual artifacts
  • Discusses the use of the techniques and algorithms in live TV sports broadcasts, special effects production for movies and computer games, and other areas


Create Genuine Visual Realism in Computer Graphics

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.

Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications

The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.

Overcome Challenges in Your Own Research Experiments

This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.