Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

1st Edition

Adam Chapman

Routledge
Published April 25, 2018
Reference - 290 Pages - 13 B/W Illustrations
ISBN 9781138597822 - CAT# K387587

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Summary

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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