Computer Graphics Through OpenGL: From Theory to Experiments

Sumanta Guha

September 29, 2010 by Chapman and Hall/CRC
Textbook - 888 Pages - 572 Color Illustrations
ISBN 9781439846209 - CAT# K12068

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  • Covers the foundations of 3D computer graphics, including animation, visual techniques, and 3D modeling
  • Introduces classical and programmable pipelines in OpenGL
  • Integrates code with the theory to give students a hands-on appreciation of the subject
  • Includes 140 programs with 200 experiments based on them
  • Contains 600 exercises, 100 worked examples, and nearly 600 color illustrations
  • Requires no previous knowledge of computer graphics
  • Offers downloadable multiplatform programs in C++ and OpenGL, installation guides, and an interactive discussion forum at

Solutions manual and test bank available upon qualifying course adoption


From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.

Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.

This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.

Web Resource
The book’s website provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.