Computer Graphics: Theory and Practice

Jonas Gomes, Luiz Velho, Mario Costa Sousa

April 24, 2012 by A K Peters/CRC Press
Textbook - 560 Pages
ISBN 9781568815800 - CAT# K00376

USD$100.95

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Features

  • Presents an abstraction paradigm for computational applied mathematics used to encapsulate problems in different areas of computer graphics
  • Covers core topics such as the geometry of computer graphics, transformations, coordinate systems, the space of 3D rotations, color spaces, planar/spatial graphics objects, hierarchies, geometric modeling, image synthesis pipeline, illumination models, and mapping techniques
  • Contains exercises at the end of each chapter
  • Provides course-related material and C code on the book’s website

Summary

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

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