Computer Games and Software Engineering

Kendra M. L. Cooper, Walt Scacchi

May 8, 2015 by Chapman and Hall/CRC
Reference - 311 Pages - 13 Color & 73 B/W Illustrations
ISBN 9781482226683 - CAT# K22498
Series: Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series

USD$120.95

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Features

  • Explores game programming and development from a software engineering perspective
  • Presents a collection of emerging research on the interaction between games and software engineering
  • Contains contributions from leading academic and industry experts in software engineering
  • Covers HALO software engineering, multi-player outdoor smartphone games, gamifying sports software, software reuse, and AI in games
  • Discusses the use of games in software engineering education
  • Makes an ideal reference for software engineers, developers, and researchers

Summary

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.

Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.

An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.