This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle."
Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.
Table of Contents
Contents: Preface. Cognitive Systems Engineering in Perspective. The Cognitive Bases of Design. Information Processing Technology for Cognitive Systems Engineering. Case Studies in Context. Displays and Interaction Routines for Enhanced Weapons Direction. L. Adelman, M.S. Cohen, T.A. Bresnick, J.O. Chinnis, K.B. Laskey, Real-Time Expert System Interfaces, Cognitive Processes, and Task Performance. L. Adelman, T.A. Bresnick, P.K. Black, F.F. Marvin, S.G. Sak, Information Order Effects on Expert Judgment. J. Gerhardt-Powals, H. Iavecchia, S.J. Andriole, R. Miller III, Cognitive Redesign of Submarine Displays. Issues, Trends, and Opportunities.