The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
Table of Contents
Contents: Children’s playground games in the new media age, Andrew Burn; The Opie recordings: what’s left to be heard?, Laura Jopson, Andrew Burn and Jonathan Robinson; ’That’s how the whole hand-clap thing passes on’: online/offline transmission and multimodal variation in a children’s clapping game, Julia C. Bishop; Rough play, play fighting and surveillance: school playgrounds as sites of dissonance, controversy and fun, Chris Richards; The relationship between online and offline play: friendship and exclusion, Jackie Marsh; Remixing children’s cultures: media-referenced play on the playground, Rebekah Willett; The game catcher: a computer game and research tool for embodied movement, Grethe Mitchell; Co-curating children’s play cultures, John Potter; Postscript: the people in the playground, Chris Richards and Andrew Burn; Index.
’The editors and their contributors bring the understanding of children, play and media to new levels with carefully formulated, insightful and sensitive research that refuses to dwell in the comfort of the standard categories and fears which so often dominate discussions of this topic. In the process, Children’s Games in the New Media Age helps reclaim children’s play as a living, ongoing and generative site of culture.' Daniel Thomas Cook, Rutgers University, USA, author of The Commodification of Childhood ’...the contextualisation, range of methodologies employed and analytical commentary make the research project and this concomitant collection of essays a timely addition to childhood studies. As well as observing similarities with the Opies’ original findings, the project also sees the effects of technology’s influence on children’s games in the twenty-first century. This study therefore provides a substantial stepping stone for future researchers in children’s play in an increasingly digital world.’ International Research Society for Children’s Literature