Building Virtual Reality with Unity and Steam VR

Jeff W Murray

June 6, 2017 by A K Peters/CRC Press
Reference - 326 Pages - 5 B/W Illustrations
ISBN 9781138033511 - CAT# K30806

USD$59.95

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Features

  • Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
  • Practical examples geared to work with both the Oculus Rift and HTC Vive
  • Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR based user interface design.
  • Written by a games industry veteran who has been an Oculus Rift developer since the first development kit

Summary

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences.