Building Virtual Reality with Unity and Steam VR

2nd Edition

Jeff W Murray

CRC Press
March 2, 2020 Forthcoming
Reference - 240 Pages
ISBN 9780367271305 - CAT# 313535

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Summary

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.

Key Features:

  • Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences
  • Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index
  • Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
  • Explore advanced spatialized audio with Steam Audio.
  • Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design
  • Written by a games industry veteran with a proven track record, having worked for IBM Research in educational V.R. research projects and having made and launched V.R. experiences.

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