Artificial Intelligence for Games

2nd Edition

Ian Millington, Ian Millington, John Funge

CRC Press
Published August 6, 2009
Reference - 872 Pages
ISBN 9780123747310 - CAT# K16171

For Instructors Request Inspection Copy

For Instructors and Students Companion Website >>

was $97.95

USD$78.36

SAVE ~$19.59

Add to Wish List
FREE Standard Shipping!

Summary

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Instructors

We provide complimentary e-inspection copies of primary textbooks to instructors considering our books for course adoption.

Request an
e-inspection copy

Share this Title