An Architectural Approach to Level Design

Christopher W. Totten

June 12, 2014 by A K Peters/CRC Press
Reference - 469 Pages - 4 Color & 305 B/W Illustrations
ISBN 9781466585416 - CAT# K19091

USD$62.95

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Features

  • Presents case studies that offer insight on modern level design practices, methods, and tools
  • Explores how historical structures can teach us about good level design
  • Shows how to use space to guide or elicit emotion from players
  • Discusses spatial design for real-world, persuasive games
  • Includes interviews with veteran game designers who discuss their own level design techniques

Summary

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.