3ds Max Basics for Modeling Video Game Assets

1st Edition

William Culbertson

CRC Press
April 29, 2019 Forthcoming
Textbook - 440 Pages
ISBN 9781138345065 - CAT# K394642

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A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.