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Viewing: 1 - 10 of 15
Published:
June 21, 2012
Author(s):
Charles Kelly
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted 
  Hardback
$59.95
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Published:
February 17, 2011
Author(s):
JungHyun Han
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background 
  Hardback
$83.95
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Published:
August 03, 2010
Author(s):
Ashish Amresh; Alex Okita
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and 
  Paperback
$62.95
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Published:
October 21, 2009
Author(s):
Rudolf Kremers
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to 
  Paperback
$61.95
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Published:
July 21, 2009
Author(s):
Peter Shirley; Michael Ashikhmin; Steve Marschner
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to 
  Hardback
$99.00
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Published:
December 23, 2008
Author(s):
Morgan McGuire; Odest Chadwicke Jenkins
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and 
  Hardback
$71.95
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Published:
August 26, 2008
Author(s):
John Kanalakis
For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque 
  Paperback
$61.95
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Published:
May 30, 2008
Author(s):
T. Theoharis; Georgios Papaioannou; Nikolaos Platis; Nicholas M. Patrikalakis
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important 
  Hardback
$85.95
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Published:
May 09, 2008
Author(s):
Edward F. Maurina
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them 
  Paperback
$66.95
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Published:
September 06, 2007
Author(s):
Kevin Suffern
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts 
  Hardback
$97.95
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We Now Have Game

Teach what today's student wants to learn and needs to know.

CRC Press now features 18 textbooks dedicated exclusively to computer game development.

The A K Peters imprint Is now part of CRC Press. A publisher of science and technology since 1991, A K Peters specializes in math and computer science books and is especially well-known across the computer gaming industry as a leading provider of introductory and advanced resources.

We also feature many other textbooks on computer graphics as well as all areas of computer science.
Visit our textbook website to browse our entire listings.

NEW!

Unreal Game Development
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.

Coming in 2011!
Common Sense Game Design: Steal These Ideas

T & F Journals
Did you know that you can access sample editions and free articles from the home pages of most Taylor & Francis Journals?

CoDesign

International Journal of CoCreation in Design and the Arts
Free articles from CoDesign


Journal of Graphics, GPU, and Game Tools
New to Taylor and Francis in 2011

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