Browse Textbooks in Design

Design

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Viewing: 1 - 7 of 7
Published:
June 21, 2012
Author(s):
Charles Kelly
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted 
  Hardback
$59.95
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Published:
August 03, 2010
Author(s):
Ashish Amresh; Alex Okita
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and 
  Paperback
$62.95
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Published:
October 21, 2009
Author(s):
Rudolf Kremers
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to 
  Paperback
$61.95
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Published:
December 23, 2008
Author(s):
Morgan McGuire; Odest Chadwicke Jenkins
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and 
  Hardback
$71.95
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Published:
November 06, 2008
Author(s):
Kelvin Sung; Peter Shirley; Steven Baer
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that 
  Hardback
$91.95
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Published:
May 09, 2008
Author(s):
Edward F. Maurina
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them 
  Paperback
$66.95
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Published:
February 23, 2007
Author(s):
Deborah Todd
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting 
  Paperback
$54.95
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We Now Have Game

Teach what today's student wants to learn and needs to know.

CRC Press now features 18 textbooks dedicated exclusively to computer game development.

The A K Peters imprint Is now part of CRC Press. A publisher of science and technology since 1991, A K Peters specializes in math and computer science books and is especially well-known across the computer gaming industry as a leading provider of introductory and advanced resources.

We also feature many other textbooks on computer graphics as well as all areas of computer science.
Visit our textbook website to browse our entire listings.

NEW!

Unreal Game Development
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.

Coming in 2011!
Common Sense Game Design: Steal These Ideas

T & F Journals
Did you know that you can access sample editions and free articles from the home pages of most Taylor & Francis Journals?

CoDesign

International Journal of CoCreation in Design and the Arts
Free articles from CoDesign


Journal of Graphics, GPU, and Game Tools
New to Taylor and Francis in 2011

Looking for a complete online reference library in computer science?

Our award-winning CRCnetBASE collections provide online access to full libraries of subject-specific handbooks and references:
 

 

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