3D Engine Design for Virtual Globes

Patrick Cozzi, Kevin Ring

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June 24, 2011 by A K Peters/CRC Press
Reference - 520 Pages
ISBN 9781568817118 - CAT# K012936

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Features

  • Draws on the authors’ real-world experiences developing modeling, analysis, and visualization software to provide pragmatic discussions of virtual globe rendering
  • Covers both fundamental topics such as rendering ellipsoids and terrain representations and more advanced topics such as depth buffer precision and multithreading
  • Offers example code and other resources on the book’s website

Summary

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design