Mathematics Education for a New Era: Video Games as a Medium for Learning

Keith Devlin

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February 25, 2011 by A K Peters/CRC Press
Reference - 218 Pages
ISBN 9781568814315 - CAT# K13065

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Features

  • Helps mathematicians and educators stay ahead of the development curve in mathematics education
  • Illustrates how video games can provide enhanced mathematics learning
  • Covers the main aspects of gaming and the principles of video game learning
  • Explains how to create a successful educational video game

Summary

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle