August 13, 2015
by A K Peters/CRC Press
Reference - 751 Pages - 433 B/W Illustrations
ISBN 9781498706247 - CAT# K24817
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This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward custom-made contents and networking and multiplayer settings.
Basic Design Concepts. Intermediate Design Concepts. Advanced Design Concepts.