Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques.
Underlying Concepts. The 3D Animation Workflow. Basic Modeling Techniques. Materials and Textures. Lights and Shadows. Skeletons and Kinematics. Animation: Time as the Fourth Dimension. Dynamics: Particles and an Entirely Different World of Animation. Objects and Forces. Cameras. Rendering. The Big Picture in Maya: A Tutorial.