Designing Displays for Older Adults

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$72.95
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ISBN 9781439801390
Cat# K10089
 

Features

    • Provides information about the fundamental changes in perception and cognition that tend to come with aging and to directly link this information to their effect on the use of displays and interfaces by older adults
    • Identifies aspects of displays that may be sensitive to age-related differences in perception (vision and hearing), cognition, and movement ability and suggest ways to compensate for such age-related changes
    • Covers how to perform usability tests with older adults, including recruitment, retaining users for future tests, and simulating their experiences for the designers working on the product
    • Provides brief, worked examples of age-sensitive design and evaluation of displays
    • Includes guidelines about design based on vision, audition, movement, and cognition in the aging population
    • Stresses the importance of a user profile that encapsulate the capabilities and limitations of the target user, answering the questions of what users can do and what they want from the system
    • Discusses a range of displays and their accompanying interfaces that are frequently used by older adults

    Summary

    Literally hundreds of papers have been written about interface issues experienced by older adults, but how many actually influence the designs older adults use? The sheer number of articles available, the fast pace of the industry, and time constraints combine to build barriers to knowledge transfer from theory into practice. A distillation of decades of published research, Designing Displays for Older Adults is a primer on age-related changes in cognition, perception, and behavior organized into meaningful principles that improve understanding.

    Using theory backed up by evidence provides an understanding of why we see certain problems with many displays and often predicts solutions. This understanding surpasses an individual interface and provides practitioners with ways to plan for older adults on multiple display types. Based on this, the book delineates the theories, then explores how to apply them in real design exercises, providing specific guidelines for display examples that bridge theory and practice. The authors explore the complex set of mental and physical changes that occur during aging and that can affect technology acceptance, adoption, interaction, safety, and satisfaction.

    This book provides a fundamental understanding of age related change and explores how such information can influence design from the very beginning stages, rather than waiting for testing to reveal the problems users have with the product. The authors open the way for designing with an understanding of these changes that results in better products and systems for users in all life stages.

    Table of Contents

    Introduction
    What Do Older Adults Want from Technology? What Do They do with Technology?
    Stereotypes of Older Users
    Universal Design
    What is a Display? 
    Goals for the Book
    Accessibility Guidelines
    Overview of the Book 
    Suggested Readings
    Vision
    How Vision Changes with Age
    Interim Summary
    Display Technologies
    In Practice: Presenting Information on the Web
    General Design Guidelines
    Suggested Readings
    Hearing
    How Hearing Changes With Age
    Interim Summary
    Accessibility Aids
    Interim Summary
    Human Language
    Interim Summary
    Designing Audio Displays
    In Practice: The Auditory Interface
    General Design Guidelines
    Suggested Readings
    Cognition
    How Cognition Changes With Age
    In Practice: Organization of Information
    General Design Guidelines
    Suggested Readings
    Movement
    How Movement Changes with Age
    Interim Summary
    Movement Disorders
    Accessibility Aids for Movement Control
    Interim Summary
    In Practice: Movement on a Display
    General Design Guidelines
    Suggested Readings
    Older Adults in the User-Centered Design Process
    How Testing Older Users is Different
    Requirements Gathering
    Evaluation/Inspection
    Designing/Prototyping/Implementing Alternate Designs
    Recruiting
    Summary
    Suggested Readings
    Preface to Usability Evaluations and Redesigns
    Organization of the Redesign Chapters
    Displays Chosen for Evaluation and Redesign
    Integrative Example: Mobile Phone
    Perceptual Concerns
    Cognitive
    Usability Assessment
    Specific Design Changes/
    Summary
    Suggested Readings and References
    Integrative Example: Set Top Box
    Cognitive Concerns
    Perceptual Concerns
    Usability Assessment
    Specific Design Changes/Recommendations
    Summary
    Suggested Readings
    Integrative Example: Home Medical Device
    Cognitive Concerns
    Perceptual Concerns
    Movement Control and Input
    Usability Assessment
    Specific Design Changes/Recommendations
    Summary
    Suggested Readings
    Integrative Example: Automobile Displays
    Cognitive Concerns
    Perceptual Concerns
    Guidelines
    Movement Control and Input Devices
    Usability Assessment
    Specific Design Changes/Recommendations
    Summary
    Suggested Readings
    Conclusion
    Themes
    Important Future Goals
    Concluding Remarks

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