Human-Computer Interaction

Human-Computer Interaction: Designing for Diverse Users and Domains

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Features

  • Summarizes the current state of knowledge regarding information technologies and older adults
  • Highlights the evolving abilities of children, their differences from adults cognitively and physically, usability testing, and design recommendations for genres of computer technology
  • Addresses the development of methodologies for designers of systems to support people with cognitive impairment
  • Reviews recent research and existing technologies that highlight the challenges associated designing for users with physical impairments
  • Address the challenge of accommodating functionally illiterate users and/or users with learning disabilities in system design
  • Discusses interface alternatives that enable access for deaf and hard of hearing users and provides an overview of technologies that have been developed to assist with communication
  • Examines HCI issues associated with information systems used by consumers, patients, and providers and discusses future opportunities and challenges for HCI in healthcare
  • Discusses the importance of emotion in entertainment interfaces and interactive products
  • Reviews design and evaluation methods for driver interfaces, highlighting how the safety critical nature of driving leads to significant departures from standard HCI practice
  • Examines the efforts that have been made, are being made, and those issues which are just now on the horizon, in aviation HCI
  • Reviews principles and challenges in game design improvement and evaluation and discusses user-centered techniques that address those challenges

Summary

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

 

Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.

Table of Contents

Designing for Diversity
The Digital Divide: The Role of Gender in Human Computer Interaction, J. Cooper and M.B. Kugler
Information Technology and Older Adults, S.J. Czaja and C.C. Lee
HCI for Kids, A. Bruckman, A. Bandlow, and A. Forte
Information Technology for Cognitive Support, A.F. Newell, A. Carmichael, P. Gregor, N. Alm, and A. Waller
Physical Disabilities and Computing Technologies: An Analysis of Impairments, A. Sears, M. Young, and J. Feng
Perceptual Impairments: New Advancements Promoting Technological Access, J.A. Jacko, V.K. Leonard, and I.U. Scott
Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing, W.M. Gribbons
Computing Technologies for Deaf and Hard of Hearing Users, V.L. Hanson

Application/Domain Specific Design
Human-Computer Interaction in Health Care, François Sainfort, J.A. Jacko, P.J. Edwards, and B.C. Booske
Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products, N. Lazzaro
Motor Vehicle Driver Interfaces, P. Green
Human-Computer Interaction in Aerospace, S.J. Landry
User-Centered Design in Games, R.J. Pagulayan, K. Keeker, T. Fuller, D. Wixon, and R.L. Romero

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