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Browse new books in Computer Graphics


Viewing: 1 - 3 of 3
Published:
April 26, 2013
Editor(s):
Wolfgang Engel
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, 
  Hardback
$79.95
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Published:
April 05, 2013
Author(s):
Jayanta Mukhopadhyay; Partha Pratim Das; Samiran Chattopadhyay; Partha Bhowmick; Biswa Nath Chatterji
Exploring theories and applications developed during the last 30 years, Digital Geometry in Image Processing presents a mathematical treatment of the properties of digital metric spaces and their relevance in analyzing shapes in two and three dimensions. Unlike similar books, this one connects the 
  Hardback
$89.95
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Published:
March 26, 2013
Author(s):
Matt Barton
If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game 
  Paperback
$39.95
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