Design

PUBLISHED


Viewing: 1 - 10 of 49
Published:
April 26, 2013
Editor(s):
Wolfgang Engel
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, 
  Hardback
$79.95
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Published:
March 26, 2013
Author(s):
Matt Barton
If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game 
  Paperback
$39.95
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Published:
February 06, 2013
Author(s):
Ian Parberry
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D 
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$59.95
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Published:
August 13, 2012
Author(s):
Keith Burgun
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents 
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$39.95
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Published:
July 26, 2012
Author(s):
Jeff W. Murray
Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and 
  Paperback
$49.95
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Published:
June 21, 2012
Author(s):
Charles Kelly
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted 
  Hardback
$59.95
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Published:
February 21, 2012
Editor(s):
Wolfgang Engel
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and 
  Hardback
$69.95
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Published:
December 15, 2011
Author(s):
Ryan Rigney
On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the 
  Paperback
$31.95
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Published:
December 12, 2011
Author(s):
Tim Fields; Brandon Cotton
Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these 
  Paperback
$46.95
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Published:
September 28, 2011
Author(s):
Adam Mechtley; Ryan Trowbridge
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python 
  Hardback
$62.95
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