Browse Computer Game Development

Computer Game Development

PUBLISHED


Viewing: 81 - 85 of 85
Published:
July 01, 2002
Author(s):
Perry R. Cook
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics 
  Paperback
$54.95
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Published:
June 26, 2002
Author(s):
Marc Olano; John Hart; Wolfgang Heidrich; Michael McCool
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and 
  Hardback
$76.95
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Published:
August 02, 2001
Author(s):
Robin Stuart Ferguson
This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with the fundamental coordinate geometry and 
  Paperback
$77.95
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Published:
July 18, 2001
Author(s):
Henrik Wann Jensen
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored 
  Hardback
$49.95
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Published:
July 22, 1999
Author(s):
John David Funge
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a 
  Hardback
$59.95
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