Browse Computer Game Development

Computer Game Development

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Viewing: 41 - 50 of 85
Published:
June 12, 2009
Author(s):
Markus Montola; Jaakko Stenros; Annika Waern
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and 
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Published:
April 02, 2009
Author(s):
Mark Haigh-Hutchinson
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game 
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Published:
February 26, 2009
Editor(s):
Wendy Despain
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for 
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$54.95
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Published:
December 23, 2008
Author(s):
Morgan McGuire; Odest Chadwicke Jenkins
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and 
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$71.95
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Published:
December 19, 2008
Author(s):
Peter Shirley; R. Keith Morley
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds 
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$51.95
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Published:
November 06, 2008
Author(s):
Kelvin Sung; Peter Shirley; Steven Baer
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that 
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$91.95
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Published:
October 20, 2008
Author(s):
Rob O'Neill
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. 
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$72.95
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Published:
October 13, 2008
Author(s):
Steve Swink
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play 
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$46.95
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Published:
September 25, 2008
Author(s):
Frederic I. Parke; Keith Waters
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research 
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$82.95
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Published:
September 18, 2008
Author(s):
Robert Bridson
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on 
  Hardback
$59.00
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