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Computer Game Development

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Viewing: 21 - 30 of 85
Published:
May 24, 2011
Author(s):
Marwan Ansari
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume 
  Paperback
$52.95
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Published:
May 02, 2011
Author(s):
Mike Rose
With a surge in popularity recently and an increase in great downloadable games, there has never been a better time to learn about independent "indie" games. 250 Indie Games You Must Play is a guide to the exciting and expanding world of indie gaming. Whether you are a veteran of the indie game 
  Paperback
$31.95
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Published:
April 12, 2011
Author(s):
Roberto Dillon
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the 
  Paperback
$41.95
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Published:
March 23, 2011
Author(s):
Michael Moore
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, 
  Paperback
$62.95
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Published:
February 25, 2011
Author(s):
Keith Devlin
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, 
  Paperback
$31.95
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Published:
February 17, 2011
Author(s):
JungHyun Han
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background 
  Hardback
$83.95
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Published:
February 14, 2011
Author(s):
Wolfgang Engel
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, 
  Hardback
$72.95
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Published:
February 14, 2011
Editor(s):
Eric Lengyel
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, 
  Hardback
$72.95
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Published:
August 03, 2010
Author(s):
Ashish Amresh; Alex Okita
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and 
  Paperback
$62.95
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Published:
July 23, 2010
Editor(s):
Gino van den Bergen; Dirk Gregorius
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each 
  Hardback
$62.95
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