Browse Computer Game Development

Computer Game Development

PUBLISHED


Viewing: 11 - 20 of 85
Published:
February 21, 2012
Editor(s):
Wolfgang Engel
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and 
  Hardback
$69.95
Add to cart
Published:
December 15, 2011
Author(s):
Ryan Rigney
On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the 
  Paperback
$31.95
Add to cart
Published:
December 12, 2011
Author(s):
Tim Fields; Brandon Cotton
Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these 
  Paperback
$46.95
Add to cart
Published:
November 08, 2011
Author(s):
Mike Bailey; Steve Cunningham
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and 
  Hardback
$83.95
Add to cart
Published:
November 02, 2011
Author(s):
Fletcher Dunn; Ian Parberry
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. 
  Hardback
$69.95
Add to cart
Published:
September 28, 2011
Author(s):
Adam Mechtley; Ryan Trowbridge
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python 
  Hardback
$62.95
Add to cart
Published:
July 27, 2011
Author(s):
Elmar Eisemann; Michael Schwarz; Ulf Assarsson; Michael Wimmer
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable 
  Hardback
$72.95
Add to cart
Published:
July 27, 2011
Author(s):
Jason Zink; Matt Pettineo; Jack Hoxley
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best 
  Hardback
$72.95
Add to cart
Published:
July 27, 2011
Editor(s):
Philippe Fuchs; Guillaume Moreau; Pascal Guitton
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help 
  Hardback
$104.95
Add to cart
Published:
June 24, 2011
Author(s):
Patrick Cozzi; Kevin Ring
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and 
  Hardback
$59.95
Add to cart

News and Notes

Join the Conversation!
Sign up to receive CRC Press' First Look eAlerts, special discounts and promotions!

Online Bestsellers:

Just Released: GPU Pro 3: Advanced Rendering Techniques, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.

__________

Have Fun With Your Device! Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

What Are the Reviewers Saying?

"An in-depth exploration of gaming's fastest growing space penned by one of its most avid and enthusiastic advocates."
- Will Herring, Reviews Editor at GamePro Magazine

"The App Store is so incredibly fluid, the way Buttonless locks the wonderful little stories behind them in typographical amber is nothing short of a public service."
- Justin McElroy, Managing Editor at Joystiq.com

__________

Mark Your Calendar: Game Developers Conference, San Francisco, California, March 5-9, 2012

Journal of Graphics, GPU, and Game Tools
New to Taylor and Francis in 2011

__________

Looking For a Complete Online Reference Library in Computer Science?

Our award-winning CRCnetBASE collections provide online access to full libraries of subject-specific handbooks and references:

__________

Stay Connected!
Like us on Facebook, join our LinkedIn Group, or follow us on Twitter.

Textbooks
Other CRC Press Sites
Featured Authors
STAY CONNECTED
Facebook Page for CRC Press Twitter Page for CRC Press You Tube Channel for CRC Press LinkedIn Page for CRC Press Google Plus Page for CRC Press
Sign Up for Email Alerts
© 2013 Taylor & Francis Group, LLC. All Rights Reserved. Privacy Policy | Cookie Use | Shipping Policy | Contact Us