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Computer Game Development

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Published:
April 26, 2013
Editor(s):
Wolfgang Engel
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, 
  Hardback
$79.95
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Published:
March 26, 2013
Author(s):
Matt Barton
If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game 
  Paperback
$39.95
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Published:
February 06, 2013
Author(s):
Ian Parberry
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D 
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$59.95
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Published:
August 13, 2012
Author(s):
Keith Burgun
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents 
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Published:
August 08, 2012
Author(s):
Jonas de Miranda Gomes; Luiz Velho; Mario Costa Sousa
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 
  Paperback
$69.95
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Published:
July 26, 2012
Author(s):
Jeff W. Murray
Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and 
  Paperback
$49.95
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Published:
July 23, 2012
Editor(s):
Patrick Cozzi; Christophe Riccio
Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and 
  Hardback
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Published:
June 21, 2012
Author(s):
Charles Kelly
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted 
  Hardback
$59.95
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Published:
June 12, 2012
Author(s):
Andrew Woo; Pierre Poulin
Digital shadow generation continues to be an important aspect of visualization and visual effects in film, games, simulations, and scientific applications. This resource offers a thorough picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. 
  Hardback
$69.95
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Published:
April 16, 2012
Author(s):
John M. Blain
While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation helps 
  Paperback
$49.95
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