Game Theory

PUBLISHED


Viewing: 1 - 10 of 18
Published:
March 03, 2014
Author(s):
Dmitry A. Novikov, Alexander G. Chkhartishvili
This book is dedicated to modern approaches to mathematical modeling of reflexive processes in control. The authors consider reflexive games that describe the gametheoretical interaction of agents making decisions based on a hierarchy of beliefs regarding (1) essential parameters (informational 
Published:
September 04, 2013
Author(s):
Colm Mulcahy
Mathematical card effects offer both beginning and experienced magicians an opportunity to entertain with a minimum of props. Featuring mostly original creations, Mathematical Card Magic: Fifty-Two New Effects presents an entertaining look at new mathematically based card tricks. Each chapter 
Published:
August 13, 2012
Author(s):
Keith Burgun
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents 
Published:
May 18, 2012
Author(s):
Hamidou Tembine
Although valued for its ability to allow teams to collaborate and foster coalitional behaviors among the participants, game theory’s application to networking systems is not without challenges. Distributed Strategic Learning for Wireless Engineers illuminates the promise of learning in dynamic 
Published:
June 30, 2009
Author(s):
Robert A. Hearn, Erik D. Demaine
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering 
Published:
November 30, 2007
Author(s):
Steven J. Brams
The Presidential Election Game may change the way you think about presidential elections and, for that matter, American politics in general. It is not filled with statistics about the voting behavior of citizens, nor does it give detailed histories of past campaigns. Rather, it is an analytic 
Published:
July 02, 2007
Author(s):
Michael Albert, Richard Nowakowski, David Wolfe
Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced 
Published:
January 03, 2005
Author(s):
Cameron Browne
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game 
Published:
December 10, 2004
Author(s):
Jörg Bewersdorff
The mathematical underpinnings of games, whether they are strategic or games of chance, have been known for centuries, but are usually only understood by players and aficionados who have a background in mathematics. The author has succeeded in making that knowledge accessible, entertaining, and 
Published:
March 30, 2004
Author(s):
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new 

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