Computer Graphics

Recommended for you

210 Results


Subject


Status


Type

Computer Graphics

Per Page:
Sort:
Image and Video Compression: Fundamentals, Techniques, and Applications

Image and Video Compression: Fundamentals, Techniques, and Applications

Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandawate, Kalyani R. Joshi, Shilpa P. Metkar

November 17, 2014

Image and video signals require large transmission bandwidth and storage, leading to high costs. The data must be compressed without a loss or with a small loss of quality. Thus, efficient image and video compression algorithms play a significant role in the storage and transmission of data. Image...

The Art of Game Design: A Book of Lenses, Second Edition

The Art of Game Design: A Book of Lenses, Second Edition

Jesse Schell

November 06, 2014

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology,...

Blender for Animation and Film-Based Production

Blender for Animation and Film-Based Production

Michelangelo Manrique

November 06, 2014

See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why...

Essential Skills for 3D Modeling, Rendering, and Animation

Essential Skills for 3D Modeling, Rendering, and Animation

Nicholas Bernhardt Zeman

November 06, 2014

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential...

Diffusion-Driven Wavelet Design for Shape Analysis

Diffusion-Driven Wavelet Design for Shape Analysis

Tingbo Hou, Hong Qin

October 22, 2014

From Design Methods and Generation Schemes to State-of-the-Art ApplicationsWavelets are powerful tools for functional analysis and geometry processing, enabling researchers to determine the structure of data and analyze 3D shapes. Suitable for researchers in computer graphics, computer vision,...

Introduction to Computer Graphics: A Practical Learning Approach

Introduction to Computer Graphics: A Practical Learning Approach

Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

October 17, 2014

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the...

Precision Photoshop: Creating Powerful Visual Effects

Precision Photoshop: Creating Powerful Visual Effects

Lopsie Schwartz

October 16, 2014

The Essentials of Photoshop for Creative Professionals There are plenty of books on Photoshop for photographers; for everyone else, there’s Precision Photoshop: Creating Powerful Visual Effects. In clear, conversational language using extensive images and screenshots, this book gives you in-depth...

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing

Guillaume Damiand, Pascal Lienhardt

September 19, 2014

A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses...

Data Visualization: Principles and Practice, Second Edition

Data Visualization: Principles and Practice, Second Edition

Alexandru C. Telea

September 18, 2014

This book explores the study of processing and visually representing data sets. Data visualization is closely related to information graphics, information visualization, scientific visualization, and statistical graphics. This second edition presents a better treatment of the relationship between...

3D Animation for the Raw Beginner Using Maya

3D Animation for the Raw Beginner Using Maya

Roger King

August 15, 2014

Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this...

Game Engine Architecture, Second Edition

Game Engine Architecture, Second Edition

Jason Gregory

August 15, 2014

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second...

GPGPU Programming for Games and Science

GPGPU Programming for Games and Science

David H. Eberly

August 15, 2014

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is...

CRC Press exhibits every year at more than 100 professional and cademic conferences held across the world. At these events, you will have the chance to meet the authors and to get to know the CRC Press staff. You can also take advantage of special discounts for convention attendees. Visit us at the following conventions throughout the year.

Conferences