Computer Graphics

207 Results


Subject


Status


Type

Computer Graphics

Per Page:
Sort:
Diffusion-Driven Wavelet Design for Shape Analysis

Diffusion-Driven Wavelet Design for Shape Analysis

Tingbo Hou, Hong Qin

October 22, 2014

From Design Methods and Generation Schemes to State-of-the-Art ApplicationsWavelets are powerful tools for functional analysis and geometry processing, enabling researchers to determine the structure of data and analyze 3D shapes. Suitable for researchers in computer graphics, computer vision,...

Introduction to Computer Graphics: A Practical Learning Approach

Introduction to Computer Graphics: A Practical Learning Approach

Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

October 17, 2014

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the...

Precision Photoshop: Creating Powerful Visual Effects

Precision Photoshop: Creating Powerful Visual Effects

Lopsie Schwartz

October 16, 2014

The Essentials of Photoshop for Creative Professionals There are plenty of books on Photoshop for photographers; for everyone else, there’s Precision Photoshop: Creating Powerful Visual Effects. In clear, conversational language using extensive images and screenshots, this book gives you in-depth...

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing

Guillaume Damiand, Pascal Lienhardt

September 19, 2014

A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses...

Data Visualization: Principles and Practice, Second Edition

Data Visualization: Principles and Practice, Second Edition

Alexandru C. Telea

September 18, 2014

This book explores the study of processing and visually representing data sets. Data visualization is closely related to information graphics, information visualization, scientific visualization, and statistical graphics. This second edition presents a better treatment of the relationship between...

3D Animation for the Raw Beginner Using Maya

3D Animation for the Raw Beginner Using Maya

Roger King

August 15, 2014

Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this...

Game Engine Architecture, Second Edition

Game Engine Architecture, Second Edition

Jason Gregory

August 15, 2014

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second...

GPGPU Programming for Games and Science

GPGPU Programming for Games and Science

David H. Eberly

August 15, 2014

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is...

Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition

Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition

Sumanta Guha

August 06, 2014

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally...

Learning C# Programming with Unity 3D

Learning C# Programming with Unity 3D

Alex Okita

August 01, 2014

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in...

Multithreading for Visual Effects

Multithreading for Visual Effects

Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders

July 29, 2014

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They...

Virtual World Design

Virtual World Design

Ann Latham Cudworth

July 15, 2014

Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and...