Browse Computer Game Development

Computer Game Development

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Viewing: 1 - 10 of 91
Published:
March 27, 2014
Author(s):
Roberto Dillon
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of 
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$49.95
Paperback
Published:
March 05, 2014
Author(s):
Tracy Fullerton
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible 
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$59.95
Paperback
Published:
January 22, 2014
Author(s):
Tim Fields
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games 
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$49.95
Paperback
Published:
December 19, 2013
Author(s):
R. Stuart Ferguson
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and 
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$79.95
Paperback
Published:
November 12, 2013
Author(s):
Lubomir Stanchev
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring 
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$79.95
Paperback
Published:
October 25, 2013
Author(s):
Alexey Boreskov, Evgeniy Shikin
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a 
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$99.95
Hardback
Published:
September 11, 2013
Editor(s):
Steven Rabin
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI 
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$79.95
Hardback
Published:
September 04, 2013
Author(s):
Thomas Lucka
To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to 
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$49.95
Paperback
Published:
June 24, 2013
Author(s):
Rephael Wenger
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first 
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$89.95
Hardback
Published:
May 20, 2013
Author(s):
John Pile,Jr.
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an 
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$49.95
Hardback

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