Computer Game Development

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Blender for Animation and Film-Based Production

Blender for Animation and Film-Based Production

Michelangelo Manrique

October 30, 2014

See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why...

Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript

Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript

J. D. Glaser

October 13, 2014

The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security. Establishing mobile software...

Science Fiction Video Games

Science Fiction Video Games

Neal Roger Tringham

September 10, 2014

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of...

Game Engine Architecture, Second Edition

Game Engine Architecture, Second Edition

Jason Gregory

August 15, 2014

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second...

GPGPU Programming for Games and Science

GPGPU Programming for Games and Science

David H. Eberly

August 15, 2014

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is...

Learning C# Programming with Unity 3D

Learning C# Programming with Unity 3D

Alex Okita

August 01, 2014

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in...

Multithreading for Visual Effects

Multithreading for Visual Effects

Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders

July 29, 2014

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They...

Virtual World Design

Virtual World Design

Ann Latham Cudworth

July 15, 2014

Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and...

C# Game Programming Cookbook for Unity 3D

C# Game Programming Cookbook for Unity 3D

Jeff W. Murray

June 24, 2014

An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework...

The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation

The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation

John M. Blain

June 17, 2014

Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUI Blender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video...

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

June 12, 2014

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level...

Learn to Play: Designing Tutorials for Video Games

Learn to Play: Designing Tutorials for Video Games

Matthew M. White

June 03, 2014

See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years...